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Island Costs - It costs way too much to expand. The game needs shorter construction times and better methods at speeding up your builds instead of relying on spending Rubies, which are pretty hard to get in late game, because becoming “Pay to Play” is kind of pointless when you have superior Anno titles that you can pay for outright and have a much better time playing. If you DO pay to quickly end construction, well guess what, you just have something else you now need to build that’s going to take even longer. The issue really is that you reach a point later into the game where it is a constant wait for stuff to be finished, you can spend less than ten minutes doing everything you need to (read: everything you can do without paying any Rubies) and then you might as well log off. Queue the Rubies Premium currency that you can earn from time to time in game or purchase with real cash, and these will clear away any construction timer so players don’t have to wait. #FREE GAMES LIKE ANNO ONLINE FREE#
One of the key elements of these types of free to play strategies is the production time you choose to construct a building, train research, make an item or train a tech, and it will take time.
Production Cash Walls - The game hits payment wall after payment wall. The developers need more faith in their audience that they can handle a more complex game, more effort to provide something more compelling, or less greed trying to make it so accessible as to potentially bring in money the state of the game is due to one of them, but we’re not sure which. So much so we don’t really feel like Anno Online has that much in common with its heritage, it plays more like a Facebook/mobile app game, more so given that it is browser based, and the added micro-transactions just scream Farmville instead of in-depth RTS. The original was packed heavily with features and brought a lot of depth to the economic management aspect that Anno Online just seems to fail to deliver, a lot more shallow, simple and potentially pandering to a more casual audience to make it “accessible” that isn’t what the Anno predecessors were about. We’re big fans of the previous Anno games, though we typically lean towards more military minded strategies (like Civilization), but we always found Anno to be a decent enough bridge between military and city builders such as SimCity. Overly Simplistic - The game has been made far too streamlined when compared to the previous titles.
The game overall has some quirky and decent enough elements, but at times the bad can outshine the good and here’s what we think is stopping the game from being great: In Anno Online players start with their initial boatload of settlers landing on a new island, building up their own settlement, acquiring resources, expanding the populous and generally taking care of them and their whims.
#FREE GAMES LIKE ANNO ONLINE SERIES#
This free to play browser based empire builder RTS is a follow on from the single player series of the same name. We’re checking out Anno Online in our newest “ What Would You Change About…?” series.